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VRayScatter for Maya V4.299.042 x64
Title:?VRayScatter for Maya V4.299.042 x64
Info:
VRayScatter for Maya is a plug-in for V-Ray rendering system. With this plug-in, it is possible to create complicated scenes with a huge amount of objects easy and quickly.
Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes time for loading, and very hard to work with. VRayScatter for Maya solves these problems. A scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. Now, if it is created with VRayScatter and still containing the same 500 000 objects take just 250Kb.
System Requirements
VRayScatter for Maya is a plug-in for V-Ray rendering system. With this plug-in, it is possible to create complicated scenes with a huge amount of objects easy and quickly.
Usually scenes in Maya with a great amount of even identical objects take a lot of space on HDD, consumes time for loading, and very hard to work with. VRayScatter for Maya solves these problems. A scene containing 500 000 identical objects created with Maya 2008 occupies 1400Mb of HDD space. Now, if it is created with VRayScatter and still containing the same 500 000 objects take just 250Kb.
System Requirements
Operating systems:
Windows XP, 7: 32/64 bit
Windows XP, 7: 32/64 bit
Maya versions:
Windows: Maya 2010, 2011, 2012, 2013, 2014, 2015, 2016
Windows: Maya 2010, 2011, 2012, 2013, 2014, 2015, 2016
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features
Major features
? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
Vray For Maya 2012 64 Bit Cracked
Shading
? VRayCarPaintMtl material with accurate flakes simulation;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Lights
? V-Ray specific light lister;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Render Elements
? VRayLightSelect render element to extract the contribution of individual lights;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
Effects
? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;
? VRayExposureControl plugin for proper exposure of regular viewport and camera views;
Optimizations
? VRayStereoRig controller for easy stereoscopic setup;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;
? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
? Retrace threshold for the light cache
? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
? Integration of the various V-Ray components in the 3ds Max “Create” menu;
? Tools for calculating and rendering accurate camera distortion through .lens files;
? Faster rendering of VRayProxy objects;
? Support for proper motion blur of Thinking Particles;
? Proper blending of gizmos for VRayEnvironmentFog;
? Improved raytracing precision in certain cases;
? Render history for the V-Ray VFB;
? Load and compare images directly in the V-Ray frame buffer;
? Support for rendering of VRayProxy objects as point clouds;
? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
? Support for bidirectional path tracing for accurate unbiased lighting solutions;
…and many other small fixes and improvements
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